As your new War General, I want to move our fight
onto a new level. If you all agree I what to work as a total team and
play to win. So what does that mean PLAYING FOR THE WIN, that means
controlling four towers, by controlling the middle and not worry about
going over to the other castle area.
I have done this when I was
playing with other guilds and it works. Everybody has a role and a job
and all roles are important.
Players at all levels will take an active role in the WINNING each War.
No one should be sitting on a tower; all will be needed to push forward flame towers, healing trees, ECT.
system starts with a very important role of the package maker, what I
mean by that. This player will stand by the front production building
and as other player get Merits they will give them to that player either
by running there, dropping them off after they die before going back
out there area of assignment.
The Package maker will start by
getting down Crystal Extraction Gem’s so we can get Crystal production
up, at least five and depending on Merits I would like to get ten up and
running. Then the Package maker will put together an basic package of 3
Flame Towers, 1 Illusion Tower, 1 healing tree, and 1 Heart of Honor,
. The package maker will announce that a package is ready and I will
call out which side should get it. Which brings us to the next two roles
We will have least two if not three players be
PLACERS their role is to get and bring forward the packages to the side
they are assigned too. Which will be center left or right. The team on
that side will protect them while they drop the package up at the bridge
so we can keep the opponents on their side of the map. This is a time
that the Packager needs to pay attention to the Crystal production level
so as not to use them all up so the teams can upgrade the package to it
full power, all items need to be upgraded with priority to the flames,
then healing, honor and finally illusion tower, this will put out fear
then heal, increase attack power of both players and towers then area of
invisibly. The forward team should also place a couple of Face of
Treacheries; Sea washed stones and Eye of Knowledge to enhance the
defense of the area.
The last three groups IF we have enough players are out attack/defend/harvest teams.
left and right team should be 2 high level damage dealers, a tank, a
healer, and our other high level players of the other classes to help
deal out damage and hold the bridges,
The center team one high
level balloon killer, and one or two high level to watch for island
runners from the other side so all can converge and kill them, also they
can act as runner to take Merits to where they are needed.
the first thing you see we need apx 15 players in to pull this off and
20+ would be better, also we need at these 6 high level damage dealers
to do it as well, so this is our goal, and if not I think we should
start thinking about playing for a tie, and then push for a win until we
can get enough players to start from the beginning of the war for the
I feel this will decrease the chaos and the confusion so we
can build the working teams needed to dominate our opponents' in siege
Also I think we can put some fun into the game and mess with the other teams head's.
do I mean, we still put together 3 teams, one two go our tower on the
left and hold it, re-enforce it. And if possible push our flame towers
too their side of bridge. The 2nd team is the harvesting team and
control the center; we should not ever give up the middle island! Why,
one we need to harvest as many balloons as possible, 2nd we need to
prevent the other team from using the center island to get across to our
side. The last team will set up on the far side of our first bridge to
prevent them crossing over to our side and to apply a threat to their
We should be able to run this with our 10+ players
we normal get and as we build will be ready and trained to take it to
The fun will be once we get set up control our
ground be able to sent players over to their side and mess with them,
attack their towers, gates and kill them when they come running back to
deal with our threats to their side.